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Nimble Giant Entertainment

Technical Animator

at

Nimble Giant Entertainment

📋 Description

• Collaborate with the animation team to define, create, and maintain the animation pipeline.

• Work with modelers, animators, and programmers to set up 3D art and bring it into the engine.

• Utilize Animation Blueprints to implement and adjust character animations, blending, and state machines.

• Develop tools and extensions for the 3D art pipeline with a focus on usability and efficiency.

• Support artists and engineers in using the 3D art pipeline and user-oriented engine tools.

• Review creative processes and identify opportunities for tool improvements.


⛳️ Requirements

• Expertise in 3D art tools, rigging/skinning, and Blend Shape implementation.

• Proficiency in Unreal Engine with a strong understanding of its animation systems and tools, including Animation Blueprint.

• Knowledge of the complete 3D art pipeline (high and low-resolution modeling, skinning, rigging, exporting, etc.).

• Experience working with rigs and live physics systems for rigid/soft bodies, hair, and fabrics.

• Experience developing custom tools for 3D art pipelines (Preferably Maya/Max).

• Experience with the Unreal animation pipeline.

• Proficiency in at least one general-purpose programming language (C#, C++, etc.).

• Fluency in Spanish and English, both written and spoken.

• Experience in at least one game project developed using Unreal Engine.


🏝️ Benefits

• Excellence

• Continuous learning

• Flexibility

• Inclusion and diversity

Nimble Giant Entertainment
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