Remote Jobs
• Develops high-quality models, textures, and materials for characters, weapons, and props at varying resolutions.
• Collaborates closely with the Lead Character Artist to uphold a consistent style guided by the Art Director.
• Enhances models and textures for optimal quality and performance.
• Verifies character assets within the game environment to address scale and design discrepancies.
• Applies expertise in human and animal anatomy to ensure functional and visually appealing models.
• Engages in discussions with fellow artists to maintain a unified visual style and approach.
• Liaises with Rigging and Animation Departments to guarantee proper model deformation and functionality.
• Actively engages in problem-solving discussions on technical and artistic challenges across teams and departments.
• Resolves visual design issues bridging the gap between concept art and modeling.
• May be assigned additional responsibilities as needed.
• Minimum of five years of relevant experience, training, and/or education; or a comparable combination of both.
• Comprehensive medical coverage
• Dental benefits
• Vision care benefits