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Joyteractive

Lead UI/UX Designer

at

Joyteractive

📋 Description

• Joyteractive is a prominent mobile game developer and publisher renowned for its captivating puzzle games.

• Cryptogram: Word Brain Puzzle, our flagship game, holds the #3 spot among all iOS/Android word games in the US.

• We are currently seeking a talented Lead UI/UX Artist Generalist to enhance our RnD team.

• Design and develop UX/UI for mobile games (iOS, Android), with a focus on the puzzle genre.

• Assist in creating a universal interface template for projects, including standard screens, guidelines, and design systems.

• Customize and prepare graphic materials, ensuring compatibility with various devices and resolutions.

• Conduct market analysis, research competitive solutions, and integrate best practices into products.

• Organize UX research and testing, optimizing user flows to enhance conversion rates.

• Collaborate with the product team and developers throughout all stages of product creation, engaging in reviews and discussions.

• Maintain and uphold the design system, document processes, and establish interface design standards.

• Review the work of fellow designers, provide feedback, and elevate the team's overall skill level.


⛳️ Requirements

• Minimum 3 years of experience as a UI/UX Artist, specializing in mobile games (casual, puzzles, hyper-casual).

• Demonstrated expertise as a Lead UI/UX Artist or in a similar role.

• Proficiency in Photoshop and Unity.

• Thorough understanding of UX/UI principles for mobile platforms, including knowledge of Human Interface Guidelines (HIG) and Material Design.

• Strong analytical skills, ability to leverage key metrics to enhance UX and boost conversion rates.

• Experience with Git (repository management, branch handling, version control).

• Proficiency in UI animations and VFX.

• Knowledge of layout principles and adapting interfaces for different devices and resolutions.

• Willingness to thrive in a fast-paced environment, demonstrate initiative, make independent decisions, and deliver high-quality results.

• Experience with neural networks (MidJourney, Stable Diffusion) for accelerated visual production.

• Familiarity with design tools like Zeplin or Figma.

• Understanding of game design fundamentals and game interface specifics.


🏝️ Benefits

• 18 business days of compensated day-offs.

• 8 paid Personal Days annually, with an additional day added each year.

• Flexible Public Holidays policy.

• Individual budget allocated for training and personal growth.

• 100% Sick Leave compensation.

• Payment for wear and tear on equipment while using a personal computer.

• Remote work option.

Joyteractive
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Please let Joyteractive know you found this job on Telewoork. This helps us grow!

Apply now
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