Remote Jobs
• Develop game-ready characters with Blender and Substance Painter, focusing on stylized or realistic designs.
• Create high- and low-poly character models in Blender with optimized topology.
• Utilize Substance Painter for texturing characters following PBR workflows.
• Generate efficient UV maps and conduct retopology to meet texel density standards.
• Collaborate closely with riggers and animators to ensure seamless integration.
• Minimum of 2 years experience in character art specifically for games.
• Proficiency in Blender, Substance Painter, and familiarity with Unity.
• Strong understanding of anatomy, retopology, UV unwrapping, and texturing in various pipelines.
• Showcase a portfolio containing high-quality, game-ready characters.
• Preferred: Experience in character rigging and skinning.
• Knowledge of character grooming for game engines and Unity's animation system is a plus.
• Remote work opportunities available worldwide.
• Flexible working hours.