Remote Jobs

• Enhance and refine UI elements for Synth Riders and Final Fury, ensuring coherence, user-friendliness, and alignment with game mechanics.
• Work closely with the Lead UX/UI Designer, developers, and artists to integrate interfaces that enhance player retention, progression, and onboarding.
• Customize UI for various platforms, considering input methods, performance constraints, and accessibility requirements.
• Conduct playtests and incorporate feedback to enhance designs, emphasizing user experience and engagement.
• Create documentation (e.g., wireframes, flows, specs) to facilitate team collaboration and design iteration.
• Assist with live updates and new features to ensure a seamless user experience.
• 3-5 years of professional UI design experience in the gaming industry.
• Demonstrated experience in delivering design interfaces for games, showcasing intuitive UI flows and visual uniformity.
• Proficient in design tools such as Figma, with knowledge of game engines (e.g., Unity) for implementation.
• Solid grasp of UI principles for multi-platform experiences, including VR/AR limitations and mobile/console adaptations.
• Strong communication skills and ability to thrive in remote, cross-disciplinary collaborations.
• Experience with VR/AR or rhythm/action games (e.g., UI for dynamic interfaces or progression systems).
• Familiarity with accessibility best practices and optimizing UI performance (e.g., low-latency inputs, VR comfort).
• Background in prototyping UI elements and refining them based on playtesting feedback.
• Knowledge of agile workflows and tools like Jira or Asana for task management.
• Experience in designing interactive prototypes and using Motion design tools (e.g. after-effects) for motion Mockups.
• Full-time position with competitive compensation based on experience.
• Completely remote role with flexible hours and a high level of autonomy.
• Creative and supportive work environment with a diverse and experienced team.
• Clear growth opportunities to take on leadership roles as the UI/UX team expands.