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Gcore

3D Environment Artist

at

Gcore

📋 Description

• Designing immersive game worlds and environments.

• Developing, optimizing, and integrating 3D assets for maps, from concept to final implementation in the game.

• Crafting realistic assets that adhere to the quality standards of modern AAA projects.

• Preparing assets for game engines and ensuring seamless real-time performance.

• Creating and customizing materials, tiles, and decals.

• Collaborating with high-poly photogrammetric objects.

• Conducting performance optimization and troubleshooting bugs.


⛳️ Requirements

• Minimum of 2 years of experience as a 3D artist in the game development field.

• Previous experience in developing AAA games is advantageous.

• Proficiency in various processes:

• - Understanding of the PBR pipeline

• - Creating efficient low-poly and high-quality high-poly models

• - Familiarity with ZBrush for Hard Surface modeling

• - Skilled in optimized UV mapping, including overlaps and trims

• - Expertise in bug-free map baking

• - Advanced texturing techniques for realism, incorporating wear and tear, and working with decals

• - Experience with trim sheets and tile textures

• Ability to collaborate effectively with artists, designers, and technical experts

• Strong problem-solving abilities and keen attention to detail

• Eagerness to learn new tools and technologies

• Proactive, independent, and inquisitive mindset

• Language proficiency: Basic level of English, other languages are a bonus.


🏝️ Benefits

• Equal Opportunity Employer

Gcore
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Please let Gcore know you found this job on Telewoork. This helps us grow!

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