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That's No Moon

VFX Artist

at

That's No Moon

📋 Description

• Create visually stunning and high-performance visual effects like explosions, fire, smoke, and more using Unreal Engine and simulation tools like Houdini/Embergen.

• Collaborate with various teams to meet artistic and gameplay needs for VFX in gameplay and cinematics.

• Research and implement new workflows, contributing to technical documentation.

• Optimize VFX assets for performance and memory constraints.

• Estimate, plan, and track VFX tasks with Leads and Production for upcoming milestones.


⛳️ Requirements

• Demonstrated experience in creating realistic and engaging VFX for games.

• Proficient in Unreal Engine and knowledgeable about in-game VFX performance and optimization.

• Skilled in industry-standard VFX software like Houdini, 3ds Max, or Maya.

• Understanding of modeling, shading, and animation processes.

• Familiarity with PBR concepts and physics-based effects.

• Portfolio showcasing real-time FX work, ideally in a photorealistic style.

• 5 to 8 years of VFX experience in games, visual effects, or film.


🏝️ Benefits

• Medical

• Dental

• Vision

• 401(k) match

• Flexible PTO

• Supplemental life and disability

• Equity

• Profit share

That's No Moon
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