Remote Jobs

• Seeking a hybrid role combining artistry and technical animation skills, with a focus on rigging expertise and Python scripting.
• Responsible for developing robust tools/scripts in Maya/Mobu and providing direct support for cross-discipline pipelines.
• Expected to engage with stakeholders regularly, leading discussions on rigging, shaders, and workflows.
• Proactively identify risks and offer early solutions.
• Must excel in a tool-centric environment emphasizing automation, reusability, and scalability.
• Strong communication skills essential: ability to independently validate pipelines within game builds.
• Capable of balancing quality and scalability for various archetypes and legacy asset conversions.
• Maintain artistic direction and quality for materials, shaders, and assets.
• Generate final materials for characters, environments, and effects; support existing material systems.
• Develop efficient workflows and pipelines to assist art and design teams.
• Research and implement new techniques to enhance asset quality and performance.
• Collaborate closely with Art, Animation, Design, and Engineering teams to address pipeline and asset challenges.
• Propose tools and automation pipelines for iteration, optimization, and procedural workflows.
• Debug and profile assets to ensure optimal performance across platforms.
• Provide technical feedback, documentation, and mentoring to fellow artists.
• Occasional support for onboarding new team members.
• Strong portfolio showcasing AAA quality work in engine environments (proprietary, Unreal, or Unity).
• Proficient in standard digital content creation tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalent).
• Mastery of Python scripting (PyQt/PySide), with ability to write clean, reusable, and maintainable code.
• Comfortable creating new Maya/engine plugins, developing scalable pipelines, and converting legacy formats to modern ones.
• Support automation in retargeting pipelines, material retrieval, tessellation, and mesh optimization.
• Mentor others in best practices for clean code, data hygiene, and scalable workflows.
• Passionate about modern rendering techniques and procedural workflows; adept at shader debugging, profiling, and optimization.
• Good understanding of shader languages (HLSL/GLSL) and rendering techniques.
• Knowledge of 3D mathematics, topology best practices, physical rendering theory workflows, and optimization strategies.
• Strong problem-solving and analytical skills.
• Excellent communication, collaboration, and mentoring abilities.
• Over 5 years of industry experience with at least one commercial title released.
• Bonus: Experience with Houdini, MotionBuilder, or other procedural tools.
• Deep understanding of C++ language and Maya/OpenMaya plugin development.
• Familiarity with modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.
• Comprehensive benefits package fully covered by PCF.
• 100% insurance coverage reimbursement (up to $1000 in services per year, inclusive of family or individual coverage).
• Complete dental coverage, including dental care.
• 4% RRSP matching contribution pre-tax, 100% vested from day one.
• One week of paid leave during winter holidays.
• 20 days of paid time off and 5 paid sick days.
• Free virtual health and mental wellness sessions included for members and dependents.
• Personal development opportunities and the chance to work in a global environment.
• Collaborate with a creative team of passionate individuals.