Remote Jobs
• Implement cutting-edge visuals using modern techniques and trends.
• Create shaders, materials, atmospheric effects, skyboxes, and other relevant techniques in Unreal Engine.
• Establish and optimize art pipelines for efficient and high-quality asset production.
• Monitor art budgets and assist in rendering optimization to meet framerate and platform goals.
• Provide mentorship and technical guidance to enhance the team's expertise.
• Participate in team playtests to assess game visuals as an integral part of the player experience.
• Minimum of 5 years of professional technical art experience, with at least one shipped title from pre-production to launch.
• Extensive knowledge of Unreal Engine and its advanced features.
• Proficient in shader development and scripting (Blueprints, Python, or equivalent).
• Strong written and verbal communication skills.
• Ability to collaborate effectively across art, design, and engineering disciplines to solve complex visual and technical challenges.
• Demonstrated initiative, curiosity, and organizational skills.
• Familiarity with industry-standard content creation tools like Substance Designer/Painter and Houdini.
• Annual professional development opportunities.
• Home office stipends provided.
• Paid time off for volunteer/non-profit work.