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Ruckus Games

Technical Artist

at

Ruckus Games

📋 Description

• Work closely with artists, designers, and programmers to integrate assets into the engine

• Enhance efficiency in workflows, content pipelines, and develop tools for artists

• Create and maintain shaders that align with the game's art direction

• Identify and address art asset inefficiencies to optimize game performance

• Assist design teams by crafting mockups and prototype assets


⛳️ Requirements

• Minimum 5 years of experience in game development

• Proficiency in building tools for Unreal Engine

• Strong grasp of modeling, texture, and material creation pipelines

• Expertise in writing shaders for Unreal Engine

• Understanding of technical limitations in art creation pipelines

• Demonstrated ability to collaborate with art teams to realize the game's artistic vision

• Familiarity with content creation software such as 3ds Max, Maya, Substance, or Photoshop

• Knowledge of procedural content generation and machine learning


🏝️ Benefits

• Remote work from anywhere in the US

• Flexible hours with a minimum of 32 hours per week and a maximum of 50 hours

• 3 weeks of annual vacation, paid holidays, and sick days

• Competitive healthcare plans including medical, dental, and vision coverage

• Flexible Spending and Health Savings Accounts available

• 401K plan with 100% matching up to 4% of your salary

• Employee stock options

Ruckus Games
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