Remote Jobs

• Work collaboratively with gameplay designers, engineers, and artists to develop and implement new game features.
• Design and build prototypes and concept validation experiences to explore innovative gameplay ideas.
• Establish and document initial pipelines that can be adapted and refined for full production use.
• Balance product goals, technical trade-offs, player experience, and deadlines, ensuring features are defined and delivered effectively.
• Review and enhance technical pipelines and workflows used by the art team for environment creation and asset integration.
• Provide hands-on support to artists, assisting them in troubleshooting and resolving integration or performance issues.
• Train and mentor artists in the use of new tools and workflows, emphasizing ease of use, scalability, and technical elegance.
• Participate in planning and reviews, raising awareness of technology and contributing to defining the project's strategic direction.
• Must have worked as a technical environment artist on at least one commercially released game or product.
• Have shipped a project in Unreal Engine as a technical artist.
• Comfortable across multiple areas, from prototyping to production, to drive the product forward.
• Demonstrated experience in designing pipelines and workflows that empower artists and enhance production efficiency.
• Known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence.
• Curious, adaptable, and motivated, always seeking better solutions and learning new tools or techniques.
• The go-to person for artists to solve their problems, valued for your technical insight and collaborative spirit.
• Dental insurance
• Vision insurance
• Group RRSP (Registered Retirement Savings Plan)