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Singularity 6

Technical Artist – Environment

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Singularity 6

📋 Description

• Utilize resource optimization strategies to identify and address performance bottlenecks for 3D assets, materials, foliage, and environment systems.

• Enhance housing/player-structure setup workflows to facilitate the development of modular, customizable, and high-performance player spaces.

• Advocate for and enhance material creation and maintenance processes to ensure materials are efficient, scalable, and artist-friendly.

• Develop and manage vegetation pipelines, including integration with SpeedTree, vegetation placement, and optimization.

• Utilize Houdini for procedural content creation.

• Contribute to the design and support of procedural world-map generation, including layout systems, rule sets, and integration with Unreal's world-building tools.

• Provide technical support to artists by addressing integration, workflow, and performance issues.

• Mentor and train artists on tools, materials, and best practices to promote technical excellence and long-term scalability.

• Participate in planning and reviews to represent technical aspects and contribute to the project's world-building strategy.


⛳️ Requirements

• Must have shipped at least one game or product developed using Unreal Engine as an environment technical artist.

• Experience managing complex environment systems such as material graphs, foliage, procedural tools, or world-creation workflows.

• Proficient in creating procedurally generated content using Houdini or other PCG tools.

• Ability to diagnose and resolve performance and scalability issues in large-scale environments.

• Proactive, organized, and comfortable with production unpredictability.

• Enjoy assisting other artists, unblocking teams, and enhancing workflows through well-designed tools.

• Curious and committed to continuous learning, especially in procedural content creation and technical art workflows.


🏝️ Benefits

• Remote work permitted in Canada (eligible province: Québec)

Singularity 6
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