Remote Jobs

• Develop realistic trees, bushes, and plants using advanced tools and shaders to enhance the immersive quality of our environments
• Collaborate closely with Tech Art and Art Direction to meet foliage requirements while staying true to the project's artistic direction
• Create lifelike textures and models from scanned foliage sources
• Coordinate with photogrammetry team to ensure accurate and timely delivery of foliage captures
• Plan and prioritize tasks in coordination with Production and Lead Asset Artist, highlighting dependencies and potential risks
• Provide regular updates on progress and seek feedback from Lead Asset Artist
• Engage in cross-disciplinary collaboration to meet project requirements and propose innovative solutions
• Demonstrated portfolio featuring photorealistic foliage designed for game engines
• Proven track record in creating intricate foliage from scanned textures
• Proficiency in SpeedTree and familiarity with tools like Substance and Photoshop
• Knowledge of photogrammetry and photometric content creation workflows
• Strong grasp of environment composition in UE5 or similar modern game engines
• Proactive in identifying and communicating issues to stakeholders
• Enjoyment of cross-disciplinary teamwork and strong collaboration skills
• Problem-solving mindset with a drive for innovation
• Genuine passion for game creation and playing
• Private medical care fully covered by the company
• Fitness benefits with a FitProfit card
• Access to further development opportunities through the Hogs Academy
• Professional mental health support
• Language lessons in Polish and English
• Real impact on various game aspects
• Supportive team environment with shared knowledge and positive energy