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Blackbird Interactive

Technical Animator, 6-month Contract

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Blackbird Interactive

📋 Description

• Responsible for developing and maintaining pipelines and tools in Maya and Unreal to support animation, rigging, and content export workflows

• Work closely with animators and riggers to establish rig standards, including facial morphs, attachments, decay systems, and variant support

• Enhance, renovate, and modernize current pipelines and tools

• Collaborate with engineers and designers to ensure seamless integration of pipeline output into the game engine, support gameplay systems, and achieve performance goals


⛳️ Requirements

• Minimum of 4 years of experience in technical art, technical animation, animation, or game tools development

• Proficient in rigging workflows

• Experience or proficiency in MetaHuman and Unreal Engine

• Familiarity with game-ready skeleton design, skinning, and animation scene structure

• Ability to work in Perforce-integrated pipelines and manage scene referencing/export workflows

• Basic animation skills (supported by project animators)

• Excellent communication skills and a collaborative approach


🏝️ Benefits

• Four-day work week

• Flexible work arrangements

• Creative work environment

Blackbird Interactive
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