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People Can Fly Studio

Artiste Senior, Effets Visuels – VFX / Senior VFX Artist

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People Can Fly Studio

📋 Description

• Create and implement particle and shader effects; seamlessly integrate them into gameplay or cinematics; provide mentorship and feedback; ensure effects meet performance budgets; utilize visual scripting for effect logic.

• Maintain artistic direction and quality: Produce high-quality visual effects technically and artistically suitable for the project's universe; collaborate with the Art Director to define the vision and uphold standards.

• Translate artistic concepts and design documents into prototypes and implement them in real-time VFX.

• Oversee the creation of ambient effects that enhance the atmosphere and bring the world to life.

• Production/Deadline: Deliver work according to specifications, maintain workflows, and meet deadlines; collaborate with the production team; oversee bug fixes and document R&D studies.

• Feedback: Provide daily feedback to enhance visual quality and work with the team to resolve issues.

• Collaboration/Communication: Share knowledge and mentorship; collaborate with technical art and drive R&D initiatives; work with developers from various disciplines to integrate work into the build; collaborate with designers for scripted effects and lighting for atmosphere.

• Perform consistent performance and compensation reviews for staff members; Conduct recruitment projects in collaboration with HR.

⛳️ Requirements

• Proven experience as a visual effects artist

• Knowledge of stylized effects

• Shader creation skills

• Experience with particle systems (Niagara, VFX Graph, Houdini)

• Proficiency in Maya or equivalent software

• Excellent communication skills

• Proactive problem-solving abilities

• Must frequently engage with client stakeholders to align FX with animation, combat design, and engineering

• Proactive in identifying performance, readability, and consistency risks in converted legacy resources

• Strong knowledge of real-time stylized visual effects, shader creation, and visual scripting (Blueprint-like systems)

• Ability to balance artistic direction and technical constraints

• Skill in working with design, animation, lighting, and engineering teams to validate effects directly in builds

• Thrive in a tool-focused environment, emphasizing automation, reusability, and scalability

• Adapt old FX assets to modern PBR/shader pipelines without losing the original intent

• Act as a mentor to guide partners and junior FX artists

• Passion for action melee games and understanding the impact of FX on combat feel

• Attentive to performance and gameplay-focused

• Comfortable with creating FX shaders, programming FX logic, and debugging complex real-time effects

• Able to support automation in FX pipelines (Houdini, batch conversion of legacy particle banks)

• Capable of integrating traditional particle/flipbook FX into modern GPU workflows (VFX Graph, internal systems)

• Preferred: AAA shipped title(s); experience with game engines; ability to draw FX textures and flipbook animations

• Proven VFX Artist experience; stylized FX knowledge; shader-building skills; particle systems experience (Niagara, VFX Graph, Houdini); Maya or equivalent; strong communication; proactive problem-solving

🏝️ Benefits

• A package of benefits fully paid by PCF.

• Insurance company covers 100% of claims (up to $1000 per service annually, plus family or individual coverage).

• Comprehensive dental coverage, including dental care.

• 4% RRSP matching pre-tax, 100% vested from day one.

• Paid week off during Winter Holidays.

• 20 paid vacation days and 5 paid sick days.

• Free virtual health and mental well-being sessions for members and dependents.

• Personal development opportunities and the chance to work in a global environment.

• Work with a creative team of individuals passionate about their work.

People Can Fly Studio
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