Remote Jobs
• This role combines artistry and technical animation, requiring expertise in rigging and Python scripting.
• Develop robust Maya/Mobu scripts/tools and take direct responsibility for interdisciplinary pipelines.
• Engage frequently with stakeholders, guiding discussions on rigging, shaders, and workflows.
• Proactively identify risks and propose solutions early on.
• Work in a tool-focused environment emphasizing automation, reusability, and scalability.
• Validate pipelines directly in games independently.
• Maintain artistic direction and material quality, supporting existing material systems.
• Create final materials for characters, environments, and sets; support existing material systems.
• Develop efficient workflows and pipelines to support artistic and design teams.
• Research and implement new techniques to enhance asset quality and performance.
• Collaborate closely with art, animation, design, and engineering teams to solve pipeline and asset-related issues.
• Propose automation tools and pipelines for iteration, optimization, and procedural workflows.
• Debug and profile resources for performance across all platforms.
• Provide technical feedback, documentation, and mentorship to other artists.
• Occasionally support new employees during onboarding.
• A strong portfolio showcasing AAA quality work in engine domains (proprietary, Unreal, or Unity).
• Excellent knowledge of industry-standard digital content creation tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
• Proficiency in Python scripting (PyQt/PySide), with the ability to write clean, reusable, and maintainable code.
• Comfortable creating new Maya/engine plugins, writing extensible pipelines, and converting legacy formats to modern ones.
• Proficient in automation within pipelines for retargeting, material retrieval, tessellation, and mesh optimization.
• Acts as a mentor: establishes best practices in clean code, data hygiene, and scalable workflows.
• Passionate about modern rendering techniques and procedural workflows; adept at shader debugging, profiling, and runtime optimization.
• Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
• Understanding of 3D mathematics, topology best practices, physical rendering theory workflows, and optimization strategies.
• Strong problem-solving and analytical skills.
• Excellent communication, collaboration, and mentoring abilities.
• Over 5 years of industry experience with at least one commercially released title.
• Bonus: Experience with Houdini, MotionBuilder, or other procedural tools.
• Bonus: In-depth knowledge of C++ language and Maya/OpenMaya plugin development.
• Bonus: Familiarity with modern rendering pipelines, particle systems, fabric/physics simulations, and lighting.
• Fully paid social benefits package by PCF.
• Insurance company reimburses claims at 100% (up to $1000 in services per year, in addition to family or individual coverage).
• Comprehensive dental coverage, including dental care.
• 4% RRSP matching contribution pre-tax, 100% vested from day one.
• One week of paid leave during winter holidays.
• 20 days of paid leave and 5 days of paid sick leave.
• Free virtual health and mental well-being care sessions included for members and dependents.
• Personal development opportunities and the chance to work in a global environment.
• Collaborative work with passionate individuals in a creative team.