Remote Jobs
• Create and design 3D environment assets using Blender and Substance Painter.
• Conduct retopology and UV unwrapping while adhering to texel density guidelines.
• Maintain visual excellence in assets while ensuring optimal performance.
• Engage in remote collaboration with developers and artists.
• Proficiency in Blender, Unity, and Substance Painter.
• Knowledge of retopology and UV optimization techniques.
• Demonstrated portfolio of game-ready environments and/or props.
• Bonus: Familiarity with shaders/materials in Unity.
• Familiarity with rigging and animation processes.
• Remote work opportunity from any location worldwide.
• Flexible work schedule.