Remote Jobs
• Responsible for the development and upkeep of animation systems, tools, and pipelines.
• Work closely with animation and engineering teams to ensure smooth integration.
• Identify and resolve technical animation issues efficiently.
• Optimize animation performance across various platforms.
• Assist with rigging and skinning workflows as necessary.
• Mentor junior technical animators and share industry best practices.
• Contribute to the long-term planning of animation technology and tools.
• Hands-on experience with animation systems in game engines like Unreal or Unity.
• Proficient in scripting languages such as Python, MEL, or similar.
• Strong grasp of rigging, skinning, and animation principles.
• Familiarity with DCC tools like Maya or MotionBuilder.
• Excellent problem-solving and communication abilities.
• Experience with procedural animation or motion matching techniques.
• Knowledge of character physics and IK systems.
• Understanding of version control systems like Perforce or Git.
• Background in mentoring or leading technical animation efforts.
• Engage in developing and launching immersive VR games within a diverse and supportive team culture focused on respect, wellbeing, and balance.
• Commitment to accessibility and inclusivity for underrepresented communities.
• Flexible work hours, duvet days, birthday off, personal development time, and regular social events.
• Comprehensive holiday package, pension scheme, health insurance, life cover, and more.