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Singularity 6

Technical Artist – Environment Tool

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Singularity 6

📋 Description

• Design and maintain pipeline tools to optimize asset creation, integration, and validation for environment and technical artists.

• Collaborate with engineers, environment artists, and design teams to understand requirements and develop technical solutions.

• Enhance artistic workflows and processes to ensure consistency, scalability, and usability within the team.

• Assist in profiling and performance optimization, focusing on materials, shaders, and scene organization in Unreal Engine.

• Aid artists in resolving technical issues during content integration to support daily production.

• Document tools and workflows for team accessibility and understanding of new features.

• Prototype innovative ideas to improve efficiency, creative flexibility, and visual quality.

• Participate in technical reviews and planning to provide feedback on process enhancements.


⛳️ Requirements

• Previous experience as a technical artist in game development using Unreal Engine.

• Proficiency in C++ for Unreal Engine or advanced Unreal Blueprint scripting for tool development.

• Strong understanding of game asset pipelines, including modeling, texturing, materials, and level integration.

• Ability to balance artistic requirements with technical limitations for optimal asset performance.

• Excellent problem-solving skills and effective communication across different disciplines.

• Curiosity, proactivity, and a drive to learn from peers to enhance technical and creative skills.

• Proven track record of taking initiative to identify and address areas for improvement.


🏝️ Benefits

• Dental insurance

• Vision insurance

• Group RRSP (Registered Retirement Savings Plan)

Singularity 6
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