Remote Jobs

• Work closely with artists, designers, and programmers to integrate assets into the engine
• Enhance efficiency in workflows, content pipelines, and develop tools for artists
• Create and maintain shaders that align with the game's art direction
• Identify and address art asset inefficiencies to optimize game performance
• Assist design teams by crafting mockups and prototype assets
• Minimum 5 years of experience in game development
• Proficiency in building tools for Unreal Engine
• Strong grasp of modeling, texture, and material creation pipelines
• Expertise in writing shaders for Unreal Engine
• Understanding of technical limitations in art creation pipelines
• Demonstrated ability to collaborate with art teams to realize the game's artistic vision
• Familiarity with content creation software such as 3ds Max, Maya, Substance, or Photoshop
• Knowledge of procedural content generation and machine learning
• Remote work from anywhere in the US
• Flexible hours with a minimum of 32 hours per week and a maximum of 50 hours
• 3 weeks of annual vacation, paid holidays, and sick days
• Competitive healthcare plans including medical, dental, and vision coverage
• Flexible Spending and Health Savings Accounts available
• 401K plan with 100% matching up to 4% of your salary
• Employee stock options