Remote Jobs
• Develop intricate assets for characters, weapons, environments, and expansive world elements.
• Assist various teams by managing Blueprints and configuring interactive items, weapons, environments, and gameplay components.
• Create workflows and tools for fellow artists to use in producing unique assets in DDC packages and Unreal Engine.
• Implement a variety of visual effects styles ranging from realistic to stylized.
• Collaborate with engineers and artists to optimize content for diverse platforms.
• Juggle multiple complex tasks simultaneously.
• Minimum of 3 years experience in Technical Art within the gaming industry.
• Demonstrable strong reel/portfolio showcasing game tech art projects.
• Previous experience working on shipped game titles.
• Proficient in PBR principles and material editors.
• Skilled in modeling and utilizing texturing packages like Substance Designer and Painter.
• Proficiency in secondary areas like modeling, skinning, animation, proceduralism, scripting, or lighting.
• Enthusiasm and knowledge in pushing the boundaries of Unreal Engine.
• Ability to work collaboratively in a team and take ownership of features and initiatives from start to finish.
• Familiarity with the art pipeline of Unreal Engine 5.
• Experience with multiple platforms and scripting using Blueprint or other tools.
• Competitive salary and benefits package.
• Opportunities for career growth and development.
• Dynamic and collaborative work environment.
• Chance to work on cutting-edge projects in the gaming industry.